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using GameplayAbilitySystem.Attributes;
using GameplayAbilitySystem.Enums;
using GameplayAbilitySystem.GameplayCues;
using GameplayAbilitySystem.Interfaces;
using System.Collections.Generic;
using System.Linq;
using Unity.Entities;
using UnityEngine;
namespace GameplayAbilitySystem.GameplayEffects {
[CreateAssetMenu(fileName = "Gameplay Effect", menuName = "Ability System/Gameplay Effect")]
public class GameplayEffect : ScriptableObject {
[SerializeField]
private GameplayEffectPolicy _gameplayEffectPolicy = new GameplayEffectPolicy();
[SerializeField]
private GameplayEffectTags _gameplayEffectTags = new GameplayEffectTags();
public EffectPeriodicity Period;
[SerializeField]
public List<GameplayCue> GameplayCues = new List<GameplayCue>();
public StackingPolicy StackingPolicy = new StackingPolicy();
public GameplayEffectTags GameplayEffectTags { get => _gameplayEffectTags; }
public GameplayEffectPolicy GameplayEffectPolicy { get => _gameplayEffectPolicy; }
public IEnumerable<(GameplayTag Tag, GameplayEffect Effect)> GrantedEffectTags => GrantedTags.Select(x => (x, this));
public bool ApplicationTagRequirementMet(IGameplayAbilitySystem AbilitySystem) {
var requiredTagsPresent = true;
var ignoredTagsAbsent = true;
if (GameplayEffectTags.ApplicationTagRequirements.RequirePresence.Count > 0) {
requiredTagsPresent = AbilitySystem.ActiveTags.Any(x => GameplayEffectTags.ApplicationTagRequirements.RequirePresence.Contains(x));
}
if (GameplayEffectTags.ApplicationTagRequirements.RequireAbsence.Count > 0) {
ignoredTagsAbsent = !AbilitySystem.ActiveTags.Any(x => GameplayEffectTags.ApplicationTagRequirements.RequireAbsence.Contains(x));
}
return requiredTagsPresent && ignoredTagsAbsent;
}
public List<GameplayTag> GetOwningTags() {
var tags = new List<GameplayTag>(_gameplayEffectTags.GrantedTags.Added.Count
+ _gameplayEffectTags.AssetTags.Added.Count);
tags.AddRange(_gameplayEffectTags.GrantedTags.Added);
tags.AddRange(_gameplayEffectTags.AssetTags.Added);
return tags;
}
public List<GameplayTag> GrantedTags => _gameplayEffectTags.GrantedTags.Added;
public bool ApplicationRequirementsPass(AbilitySystemComponent AbilitySystem) {
// return _gameplayEffectTags.ApplicationTagRequirements.RequirePresence;
return true;
}
public Dictionary<AttributeType, Dictionary<EModifierOperationType, float>> CalculateModifierEffect(Dictionary<AttributeType, Dictionary<EModifierOperationType, float>> Existing = null) {
Dictionary<AttributeType, Dictionary<EModifierOperationType, float>> modifierTotals;
if (Existing == null) {
modifierTotals = new Dictionary<AttributeType, Dictionary<EModifierOperationType, float>>();
} else {
modifierTotals = Existing;
}
foreach (var modifier in GameplayEffectPolicy.Modifiers) {
if (!modifierTotals.TryGetValue(modifier.Attribute, out var modifierType)) {
// This attribute hasn't been recorded before, so create a blank new record
modifierType = new Dictionary<EModifierOperationType, float>();
modifierTotals.Add(modifier.Attribute, modifierType);
}
if (!modifierType.TryGetValue(modifier.ModifierOperation, out var value)) {
value = 0;
switch (modifier.ModifierOperation) {
case EModifierOperationType.Multiply:
value = 1;
break;
case EModifierOperationType.Divide:
value = 1;
break;
default:
value = 0;
break;
}
modifierType.Add(modifier.ModifierOperation, value);
}
switch (modifier.ModifierOperation) {
case EModifierOperationType.Add:
modifierTotals[modifier.Attribute][modifier.ModifierOperation] += modifier.ScaledMagnitude;
break;
case EModifierOperationType.Multiply:
modifierTotals[modifier.Attribute][modifier.ModifierOperation] *= modifier.ScaledMagnitude;
break;
case EModifierOperationType.Divide:
modifierTotals[modifier.Attribute][modifier.ModifierOperation] *= modifier.ScaledMagnitude;
break;
}
}
return modifierTotals;
}
public Dictionary<AttributeType, AttributeModificationValues> CalculateAttributeModification(IGameplayAbilitySystem AbilitySystem, Dictionary<AttributeType, Dictionary<EModifierOperationType, float>> Modifiers, bool operateOnCurrentValue = false) {
var attributeModification = new Dictionary<AttributeType, AttributeModificationValues>();
foreach (var attribute in Modifiers) {
if (!attribute.Value.TryGetValue(EModifierOperationType.Add, out var addition)) {
addition = 0;
}
if (!attribute.Value.TryGetValue(EModifierOperationType.Multiply, out var multiplication)) {
multiplication = 1;
}
if (!attribute.Value.TryGetValue(EModifierOperationType.Divide, out var division)) {
division = 1;
}
var oldAttributeValue = 0f;
if (!operateOnCurrentValue) {
oldAttributeValue = AbilitySystem.GetNumericAttributeBase(attribute.Key);
} else {
oldAttributeValue = AbilitySystem.GetNumericAttributeCurrent(attribute.Key);
}
var newAttributeValue = (oldAttributeValue + addition) * (multiplication / division);
if (!attributeModification.TryGetValue(attribute.Key, out var values)) {
values = new AttributeModificationValues();
attributeModification.Add(attribute.Key, values);
}
values.NewAttribueValue += newAttributeValue;
values.OldAttributeValue += oldAttributeValue;
}
return attributeModification;
}
public void ApplyInstantEffect_Self(IGameplayAbilitySystem Target) {
ApplyInstantEffect_Target(Target, Target);
}
public void ApplyInstantEffect_Target(IGameplayAbilitySystem Instigator, IGameplayAbilitySystem Target) {
var commandBuffer = World.Active.GetOrCreateSystem<BeginSimulationEntityCommandBufferSystem>().CreateCommandBuffer();
var entityManager = World.Active.EntityManager;
var attributeMods = CalculateModifiers();
foreach (var item in attributeMods) {
var attributeModEntity = commandBuffer.CreateEntity();
// Get base attribute value
var attrValue = Target.GetNumericAttributeBase(item.Value.attribute);
var attributeModData = new AttributeModificationComponent() {
Add = item.Value.add,
Multiply = item.Value.multiply,
Divide = item.Value.divide,
Change = 0,
Source = Instigator.entity,
Target = Target.entity
};
//entityManager.AddComponent(attributeModEntity, typeof(HealthAttributeModifier));
// Set appropriate attribute modifier
switch (item.Key) {
case 0:
commandBuffer.AddComponent(attributeModEntity, new HealthAttributeModifier());
break;
case 1:
commandBuffer.AddComponent(attributeModEntity, new MaxHealthAttributeModifier());
break;
case 2:
commandBuffer.AddComponent(attributeModEntity, new ManaAttributeModifier());
break;
case 3:
commandBuffer.AddComponent(attributeModEntity, new MaxManaAttributeModifier());
break;
}
if (GameplayEffectPolicy.DurationPolicy == EDurationPolicy.Instant) {
commandBuffer.AddComponent(attributeModEntity, new PermanentAttributeModification());
} else if (GameplayEffectPolicy.DurationPolicy == EDurationPolicy.Infinite) {
commandBuffer.AddComponent(attributeModEntity, new TemporaryAttributeModification());
} else {
commandBuffer.AddComponent(attributeModEntity, new TemporaryAttributeModification());
var gameplayEffectData = new GameplayEffectDurationComponent() {
WorldStartTime = Time.time,
Duration = GameplayEffectPolicy.DurationMagnitude,
};
commandBuffer.AddComponent(attributeModEntity, gameplayEffectData);
}
commandBuffer.AddComponent(attributeModEntity, attributeModData);
}
}
public Dictionary<int, (AttributeType attribute, float add, float multiply, float divide)> CalculateModifiers() {
Dictionary<int, (AttributeType attribute, float add, float multiply, float divide)> attributeMods = new Dictionary<int, (AttributeType attribute, float add, float multiply, float divide)>();
foreach (var modifier in GameplayEffectPolicy.Modifiers) {
var add = 0f;
var multiply = 0f;
var divide = 0f;
if (modifier.ModifierOperation == Enums.EModifierOperationType.Add) add += modifier.ScaledMagnitude;
if (modifier.ModifierOperation == Enums.EModifierOperationType.Multiply) multiply += modifier.ScaledMagnitude;
if (modifier.ModifierOperation == Enums.EModifierOperationType.Divide) divide += modifier.ScaledMagnitude;
if (!attributeMods.TryGetValue(modifier.Attribute.AttributeId, out var attrs)) {
attrs = (modifier.Attribute, 0, 0, 0);
attributeMods.Add(modifier.Attribute.AttributeId, attrs);
}
attrs.add += add;
attrs.multiply += multiply;
attrs.divide += divide;
attrs.attribute = modifier.Attribute;
attributeMods[modifier.Attribute.AttributeId] = attrs;
//attributeMods.Add(modifier.Attribute.AttributeId, attrs);
}
return attributeMods;
}
}
}