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Copy pathGrainModelEditor.cs
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executable file
·33 lines (28 loc) · 1.07 KB
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using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
using Settings = GrainModel.Settings;
[PostProcessingModelEditor(typeof(GrainModel))]
public class GrainModelEditor : PostProcessingModelEditor
{
SerializedProperty m_Mode;
SerializedProperty m_Amount;
SerializedProperty m_Size;
SerializedProperty m_LuminanceContribution;
public override void OnEnable()
{
m_Mode = FindSetting((Settings x) => x.mode);
m_Amount = FindSetting((Settings x) => x.intensity);
m_Size = FindSetting((Settings x) => x.size);
m_LuminanceContribution = FindSetting((Settings x) => x.luminanceContribution);
}
public override void OnInspectorGUI()
{
EditorGUILayout.PropertyField(m_Mode);
EditorGUILayout.PropertyField(m_Amount);
EditorGUILayout.PropertyField(m_LuminanceContribution);
if (m_Mode.intValue == (int)GrainModel.Mode.Filmic)
EditorGUILayout.PropertyField(m_Size);
}
}
}