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HelloNetcode Go In Game sample

Going in game means enabling ghost snapshot synchronization. A client needs to be ready to receive the snapshots from the server before this can be done (like loading the appropriate level running on the server already). It has to be done on both the server connection to the client and on himself.

See

Requirements

Needs an established connection.

  • Connection

Sample description

Here a system just watches for new uninitialized connections and adds the NetworkStreamInGame component to them immediately when it sees them (and marks in initialized).