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Copy pathCustomShaderGUI.cs
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27 lines (24 loc) · 751 Bytes
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using UnityEngine;
using UnityEditor;
using System;
public class CustomShaderGUI : ShaderGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
// render the default gui
base.OnGUI(materialEditor, properties);
Material targetMat = materialEditor.target as Material;
// see if redify is set, and show a checkbox
bool redify = Array.IndexOf(targetMat.shaderKeywords, "REDIFY_ON") != -1;
EditorGUI.BeginChangeCheck();
redify = EditorGUILayout.Toggle("Redify material", redify);
if (EditorGUI.EndChangeCheck())
{
// enable or disable the keyword based on checkbox
if (redify)
targetMat.EnableKeyword("REDIFY_ON");
else
targetMat.DisableKeyword("REDIFY_ON");
}
}
}