diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml new file mode 100644 index 0000000..1fbeff3 --- /dev/null +++ b/.github/FUNDING.yml @@ -0,0 +1,4 @@ +# These are supported funding model platforms + +github: [yecats] +custom: ['https://www.buymeacoffee.com/gamedev'] diff --git a/README.md b/README.md index cc536c7..4aa95cb 100644 --- a/README.md +++ b/README.md @@ -1,28 +1,5 @@ ![twitter](https://img.shields.io/twitter/follow/yecats131?style=social) ![Twitter](https://img.shields.io/twitter/follow/whatupgames?style=social) -> Web friendly versions of the tutorials can be found here: https://gamedev-resources.com/ +# All tutorials have moved! They're now broken into their own repo and can be found [here](https://github.com/gamedev-resources). -# Game Dev Tutorials & Resources -This repository will house various game development tutorials and/or cover helpful tips/tricks. Whenever possible, each tutorial will have a starter and finished project so that you can follow along. - -## Latest Tutorials -View the complete list of tutorials [here](./tutorials/). - -1. **[November 2021]** [Create a map system with UI Toolkit](./tutorials/Unity/create-a-map-system-with-ui-toolkit): Learn advanced UI Toolkit techniques such as complex selectors, animations, and more, while creating a full and mini map system. -2. **[November 2021]** [Create a compass with uGUI](./tutorials/Unity/create-a-compass-with-ugui): Keep players engaged with a compass that features key objectives around the world for them to complete. -3. **[September 2021]** [Code the grid based inventory system](./tutorials/Unity/ui-toolkit-spatial-inventory-pt2): Learn the basics of interacting with UI Toolkit from C#, including creating elements, registering mouse events, and more. - -## How to find out when new content is posted -The best way to get notified is to [sign up for the newsletter](https://gamedev-resources.com). Two other options are to follow me on Twitter ([@yecats131](https://twitter.com/yecats131)) or watch this repository. - -## How this repository is organized -Any artifacts relating to a tutorial will be available in the *Tutorials* folder. Artifacts will typically be code samples or full projects. - -You can find the list of tutorials organized by engine and topic [here](./tutorials/readme.md). - -## Feedback and topic requests -Have a topic you'd like to see covered? A great resource that should be listed? Or perhaps just some general feedback? Great! You can send it via: - -1. A [GitHub Issue](https://github.com/yecats/GameDevTutorials/issues) and/or Pull Request -2. Twitter at [@yecats131](https://twitter.com/yecats131) -3. Email [stacey@whatupgames.com](mailto:stacey@whatupgames.com) +Web friendly versions of the tutorials can be found here: https://gamedev-resources.com/ diff --git a/tutorials/Unity/How-to-make-a-configurable-camera-with-the-new-Input-System/projects/finishedProject/.vsconfig b/tutorials/Unity/How-to-make-a-configurable-camera-with-the-new-Input-System/projects/finishedProject/.vsconfig new file mode 100644 index 0000000..d70cd98 --- /dev/null +++ b/tutorials/Unity/How-to-make-a-configurable-camera-with-the-new-Input-System/projects/finishedProject/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/tutorials/Unity/How-to-make-a-configurable-camera-with-the-new-Input-System/projects/finishedProject/Assets/Samples/Input System/1.0.0-preview.1.meta b/tutorials/Unity/How-to-make-a-configurable-camera-with-the-new-Input-System/projects/finishedProject/Assets/Samples/Input System/1.0.0-preview.1.meta deleted 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