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GUIRadioButton.cpp
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443 lines (333 loc) · 13.7 KB
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//////////////////////////////////////////////////////////////////////////////////////////
// File: GUIRadioButton.cpp
//////////////////////////////////////////////////////////////////////////////////////////
// Description: GUIRadioButton class
// Project: GUI Library
// Author(s): Jason Boettcher
// jackal@shplorb.com
// www.shplorb.com/~jackal
//////////////////////////////////////////////////////////////////////////////////////////
// Inclusions of header files
#include "GUI.h"
#include "GUIRadioButton.h"
using namespace std;
using namespace RTE;
//////////////////////////////////////////////////////////////////////////////////////////
// Constructor: GUIRadioButton
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Constructor method used to instantiate a GUIRadioButton object in
// system memory.
GUIRadioButton::GUIRadioButton(GUIManager *Manager, GUIControlManager *ControlManager)
: GUIPanel(Manager),
GUIControl()
{
m_ControlID = "RADIOBUTTON";
m_Image = 0;
m_ControlManager = ControlManager;
m_Checked = false;
m_Font = 0;
m_Mouseover = false;
m_FontColor = 0;
m_Text = "";
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Create
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control has been created.
void GUIRadioButton::Create(const std::string Name, int X, int Y, int Width, int Height)
{
GUIControl::Create(Name, X, Y, Width, Height);
// Minimum size of the control
m_MinWidth = 40;
m_MinHeight = 10;
// Default size of the control
m_DefWidth = 60;
m_DefHeight = 16;
// Setup the panel
m_X = X;
m_Y = Y;
m_Width = m_DefWidth;
m_Height = m_DefHeight;
if (Width != -1)
m_Width = Width;
if (Height != -1)
m_Height = Height;
// Make sure the button isn't too small
m_Width = GUI_MAX(m_Width, m_MinWidth);
m_Height = GUI_MAX(m_Height, m_MinHeight);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Create
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control has been created.
void GUIRadioButton::Create(GUIProperties *Props)
{
GUIControl::Create(Props);
// Minimum size of the control
m_MinWidth = 40;
m_MinHeight = 10;
// Default size of the control
m_DefWidth = 60;
m_DefHeight = 16;
// Setup the panel
GUIPanel::LoadProperties(Props);
// Make sure the button isn't too small
m_Width = GUI_MAX(m_Width, m_MinWidth);
m_Height = GUI_MAX(m_Height, m_MinHeight);
// Get the values
Props->GetValue("Text", &m_Text);
Props->GetValue("Checked", &m_Checked);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: ChangeSkin
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the skin has been changed.
void GUIRadioButton::ChangeSkin(GUISkin *Skin)
{
GUIControl::ChangeSkin(Skin);
// Build the checkbox bitmap
BuildBitmap();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: BuildBitmap
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Create the radiobutton bitmap to draw.
void GUIRadioButton::BuildBitmap(void)
{
string Filename;
Uint32 ColorIndex = 0;
int Values[4];
// Load the image
m_Skin->GetValue("RadioButton", "Filename", &Filename);
m_Image = m_Skin->CreateBitmap(Filename);
if (!m_Image)
return;
// Load the font
m_Skin->GetValue("RadioButton", "Font", &Filename);
m_Font = m_Skin->GetFont(Filename);
m_Skin->GetValue("RadioButton", "FontColor", &m_FontColor);
m_Skin->GetValue("RadioButton", "FontShadow", &m_FontShadow);
m_Skin->GetValue("RadioButton", "FontKerning", &m_FontKerning);
m_FontColor = m_Skin->ConvertColor(m_FontColor, m_Image->GetColorDepth());
m_Font->CacheColor(m_FontColor);
// Set the colorkey
m_Skin->GetValue("RadioButton", "ColorKeyIndex", &ColorIndex);
ColorIndex = m_Skin->ConvertColor(ColorIndex, m_Image->GetColorDepth());
m_Image->SetColorKey(ColorIndex);
// Load the source image rectangles
// Base checkbox
m_Skin->GetValue("RadioButton", "Base", Values, 4);
SetRect(&m_ImageRects[0], Values[0], Values[1], Values[0]+Values[2], Values[1]+Values[3]);
// Mouse over checkbox
m_Skin->GetValue("RadioButton", "MouseOver", Values, 4);
SetRect(&m_ImageRects[1], Values[0], Values[1], Values[0]+Values[2], Values[1]+Values[3]);
// Normal check
m_Skin->GetValue("RadioButton", "Check", Values, 4);
SetRect(&m_ImageRects[2], Values[0], Values[1], Values[0]+Values[2], Values[1]+Values[3]);
// Greyed check (for disabled mode)
m_Skin->GetValue("RadioButton", "GreyCheck", Values, 4);
SetRect(&m_ImageRects[3], Values[0], Values[1], Values[0]+Values[2], Values[1]+Values[3]);
}
/////////////////////////////////////////////////////////////////////////////////////////
// Method: Draw
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Draws the panel
void GUIRadioButton::Draw(GUIScreen *Screen)
{
if (!m_Image)
return;
// Setup the clipping
Screen->GetBitmap()->SetClipRect(GetRect());
// Calculate the y position of the base
// Make it centred vertically
int YPos = m_Height/2 - (m_ImageRects[0].bottom - m_ImageRects[0].top)/2 + m_Y;
// Draw the base
if (m_Mouseover || m_GotFocus)
m_Image->DrawTrans(Screen->GetBitmap(), m_X, YPos, &m_ImageRects[1]);
else
m_Image->DrawTrans(Screen->GetBitmap(), m_X, YPos, &m_ImageRects[0]);
// Draw the check
if (m_Checked)
{
if (m_Enabled)
m_Image->DrawTrans(Screen->GetBitmap(), m_X, YPos, &m_ImageRects[2]);
// else
// m_Image->DrawTrans(Screen->GetBitmap(), m_X, YPos, &m_ImageRects[3]);
}
// Should show as greyed out and disabled when it is, regardless of checked or not
if (!m_Enabled)
m_Image->DrawTrans(Screen->GetBitmap(), m_X, YPos, &m_ImageRects[3]);
// Draw the text
// Add a space to make a gap between checkbox & text
string Text;
string space = " ";
Text = space.append(m_Text);
if (m_Font) {
m_Font->SetColor(m_FontColor);
m_Font->SetKerning(m_FontKerning);
m_Font->Draw(Screen->GetBitmap(),
m_X + (m_ImageRects[0].right-m_ImageRects[0].left),
// m_Y + m_Height/2-m_Font->CalculateHeight(Text)+2,
m_Y + (m_Height / 2) - (m_Font->GetFontHeight() / 2) - 1,
Text, m_FontShadow);
}
Screen->GetBitmap()->SetClipRect(0);
GUIPanel::Draw(Screen);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseDown
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse goes down on the panel
void GUIRadioButton::OnMouseDown(int X, int Y, int Buttons, int Modifier)
{
if (Buttons & MOUSE_LEFT) {
// Push the checkbox down
CaptureMouse();
SetFocus();
AddEvent(GUIEvent::Notification, Pushed, 0);
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseUp
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse goes up on the panel
void GUIRadioButton::OnMouseUp(int X, int Y, int Buttons, int Modifier)
{
ReleaseMouse();
// If the mouse is over the button, add the command to the event queue
if (PointInside(X, Y) && Buttons & MOUSE_LEFT) {
SetCheck(true);
}
AddEvent(GUIEvent::Notification, UnPushed, 0);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseEnter
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse enters the panel.
void GUIRadioButton::OnMouseEnter(int X, int Y, int Buttons, int Modifier)
{
m_Mouseover = true;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseLeave
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse leaves the panel.
void GUIRadioButton::OnMouseLeave(int X, int Y, int Buttons, int Modifier)
{
m_Mouseover = false;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetPanel
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Returns the panel of the control.
GUIPanel *GUIRadioButton::GetPanel(void)
{
return this;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Move
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control needs to be moved.
void GUIRadioButton::Move(int X, int Y)
{
GUIPanel::SetPositionAbs(X, Y);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Resize
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control needs to be resized.
void GUIRadioButton::Resize(int Width, int Height)
{
// Make sure the control isn't too small
Width = GUI_MAX(Width, m_MinWidth);
Height = GUI_MAX(Height, m_MinHeight);
GUIPanel::SetSize(Width, Height);
// Rebuild the bitmap
BuildBitmap();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetControlRect
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the rectangle of the control.
void GUIRadioButton::GetControlRect(int *X, int *Y, int *Width, int *Height)
{
GUIPanel::GetRect(X, Y, Width, Height);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: StoreProperties
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the control to store the values into properties.
void GUIRadioButton::StoreProperties(void)
{
m_Properties.AddVariable("Text", m_Text);
m_Properties.AddVariable("Checked", m_Checked);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: SetCheck
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Sets the check state.
void GUIRadioButton::SetCheck(bool Check)
{
// Nothing to do if already in the same state
if (m_Checked == Check)
return;
m_Checked = Check;
AddEvent(GUIEvent::Notification, Changed, Check);
// Don't worry if we are not checked
if (!m_Checked)
return;
// Go through all my RadioButton siblings and uncheck them
if (m_ControlParent) {
vector<GUIControl *>::iterator it;
vector<GUIControl *> *Children = m_ControlParent->GetChildren();
for(it = Children->begin(); it != Children->end(); it++) {
GUIControl *C = *it;
if (C) {
// Make sure this is not me
if (C->GetPanel() && GetPanel()) {
if (C->GetPanel()->GetPanelID() == GetPanel()->GetPanelID())
continue;
}
// Make sure the control is a radio button
if (C->GetID().compare(GetID()) == 0) {
GUIRadioButton *R = (GUIRadioButton *)C;
R->SetCheck(false);
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetCheck
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the check state.
bool GUIRadioButton::GetCheck(void)
{
return m_Checked;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: SetText
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Sets the text.
void GUIRadioButton::SetText(const string Text)
{
m_Text = Text;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetText
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the text.
string GUIRadioButton::GetText(void)
{
return m_Text;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: ApplyProperties
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Applies new properties to the control.
void GUIRadioButton::ApplyProperties(GUIProperties *Props)
{
GUIControl::ApplyProperties(Props);
m_Properties.GetValue("Text", &m_Text);
m_Properties.GetValue("Checked", &m_Checked);
}