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GUIButton.cpp
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403 lines (301 loc) · 12.2 KB
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//////////////////////////////////////////////////////////////////////////////////////////
// File: GUIButton.cpp
//////////////////////////////////////////////////////////////////////////////////////////
// Description: GUIButton class
// Project: GUI Library
// Author(s): Jason Boettcher
// jackal@shplorb.com
// www.shplorb.com/~jackal
//////////////////////////////////////////////////////////////////////////////////////////
// Inclusions of header files
#include "GUI.h"
#include "GUIButton.h"
using namespace std;
using namespace RTE;
//////////////////////////////////////////////////////////////////////////////////////////
// Constructor: GUIButton
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Constructor method used to instantiate a GUIButton object in
// system memory.
GUIButton::GUIButton(GUIManager *Manager, GUIControlManager *ControlManager)
: GUIPanel(Manager),
GUIControl()
{
m_ControlID = "BUTTON";
m_DrawBitmap = 0;
m_ControlManager = ControlManager;
m_Pushed = false;
m_Over = false;
m_Text = "";
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Create
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control has been created.
void GUIButton::Create(const std::string Name, int X, int Y, int Width, int Height)
{
GUIControl::Create(Name, X, Y, Width, Height);
// Minimum size of the control
m_MinWidth = 10;
m_MinHeight = 10;
// Default size of the control
m_DefWidth = 60;
m_DefHeight = 40;
// Setup the panel
m_X = X;
m_Y = Y;
m_Width = m_DefWidth;
m_Height = m_DefHeight;
if (Width != -1)
m_Width = Width;
if (Height != -1)
m_Height = Height;
// Make sure the button isn't too small
m_Width = GUI_MAX(m_Width, m_MinWidth);
m_Height = GUI_MAX(m_Height, m_MinHeight);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Create
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control has been created.
void GUIButton::Create(GUIProperties *Props)
{
GUIControl::Create(Props);
// Minimum size of the control
m_MinWidth = 10;
m_MinHeight = 10;
// Default size of the control
m_DefWidth = 60;
m_DefHeight = 40;
// Setup the panel
GUIPanel::LoadProperties(Props);
// Make sure the button isn't too small
m_Width = GUI_MAX(m_Width, m_MinWidth);
m_Height = GUI_MAX(m_Height, m_MinHeight);
// Load the values
Props->GetValue("Text", &m_Text);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Destroy
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control has been destroyed.
void GUIButton::Destroy(void)
{
// Free the drawing bitmap
if (m_DrawBitmap) {
m_DrawBitmap->Destroy();
delete m_DrawBitmap;
m_DrawBitmap = 0;
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: ChangeSkin
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the skin has been changed.
void GUIButton::ChangeSkin(GUISkin *Skin)
{
GUIControl::ChangeSkin(Skin);
// Build the button bitmap
BuildBitmap();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: BuildBitmap
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Create the button bitmap to draw.
void GUIButton::BuildBitmap(void)
{
// Free any old bitmap
if (m_DrawBitmap) {
m_DrawBitmap->Destroy();
delete m_DrawBitmap;
m_DrawBitmap = 0;
}
// Create a new bitmap. Same width, but triple the height to allow for Up, Down
// and Over states
m_DrawBitmap = m_Skin->CreateBitmap(m_Width, m_Height*3);
// Pre-cache the font
string Filename;
m_Skin->GetValue("Button_Up", "Font", &Filename);
m_Skin->GetValue("Button_Up", "FontColor", &m_FontColor);
m_Skin->GetValue("Button_Up", "FontShadow", &m_FontShadow);
m_Skin->GetValue("Button_Up", "FontKerning", &m_FontKerning);
m_FontColor = m_Skin->ConvertColor(m_FontColor, m_DrawBitmap->GetColorDepth());
m_Font = m_Skin->GetFont(Filename);
if (m_Font)
m_Font->CacheColor(m_FontColor);
// Create the button image
m_Skin->BuildStandardRect(m_DrawBitmap, "Button_Up", 0, 0, m_Width, m_Height);
m_Skin->BuildStandardRect(m_DrawBitmap, "Button_Over", 0, m_Height, m_Width, m_Height);
m_Skin->BuildStandardRect(m_DrawBitmap, "Button_Down", 0, m_Height*2, m_Width, m_Height);
// Draw the text
//int y = m_Height/2-m_Font->CalculateHeight(m_Text)+2;
int y = (m_Height / 2) - (m_Font->GetFontHeight() / 2) - 1;
m_Font->SetColor(m_FontColor);
m_Font->SetKerning(m_FontKerning);
m_Font->DrawAligned(m_DrawBitmap, m_Width/2, y, m_Text, GUIFont::Centre, GUIFont::Top, m_Width, m_FontShadow);
m_Font->DrawAligned(m_DrawBitmap, m_Width/2, m_Height+y, m_Text, GUIFont::Centre, GUIFont::Top, m_Width, m_FontShadow);
m_Font->DrawAligned(m_DrawBitmap, m_Width/2+1, m_Height*2+y+1, m_Text, GUIFont::Centre, GUIFont::Top, m_Width, m_FontShadow);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Draw
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Draws the panel
void GUIButton::Draw(GUIScreen *Screen)
{
RECT Rect;
int y = 0;
if (m_Pushed)
y = m_Height*2;
else if (m_Over || m_GotFocus)
y = m_Height;
SetRect(&Rect, 0, y, m_Width, y+m_Height);
m_DrawBitmap->DrawTrans(Screen->GetBitmap(), m_X, m_Y, &Rect);
GUIPanel::Draw(Screen);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseDown
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse goes down on the panel
void GUIButton::OnMouseDown(int X, int Y, int Buttons, int Modifier)
{
if (Buttons & MOUSE_LEFT) {
// Push the button down
m_Pushed = true;
CaptureMouse();
AddEvent(GUIEvent::Notification, Pushed, 0);
}
SetFocus();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseUp
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse goes up on the panel
void GUIButton::OnMouseUp(int X, int Y, int Buttons, int Modifier)
{
if (PointInside(X, Y))
AddEvent(GUIEvent::Notification, Clicked, Buttons);
if (!IsCaptured())
return;
m_Pushed = false;
ReleaseMouse();
// If the mouse is over the button, add the command to the event queue
if (PointInside(X, Y))
AddEvent(GUIEvent::Command, 0, 0);
AddEvent(GUIEvent::Notification, UnPushed, 0);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseEnter
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse enters the panel.
void GUIButton::OnMouseEnter(int X, int Y, int Buttons, int Modifier)
{
m_Over = true;
AddEvent(GUIEvent::Notification, Focused, 0);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseLeave
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse leaves the panel.
void GUIButton::OnMouseLeave(int X, int Y, int Buttons, int Modifier)
{
m_Over = false;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnMouseMove
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the mouse moves (over the panel, or when captured).
void GUIButton::OnMouseMove(int X, int Y, int Buttons, int Modifier)
{
if (!(Buttons & MOUSE_LEFT) || !IsCaptured())
return;
// If the mouse goes outside of the button, un-push the button
if (!PointInside(X, Y)) {
if (m_Pushed) {
AddEvent(GUIEvent::Notification, UnPushed, 0);
m_Pushed = false;
}
} else {
if (!m_Pushed) {
AddEvent(GUIEvent::Notification, Pushed, 0);
m_Pushed = true;
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: OnKeyDown
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when a key goes down.
void GUIButton::OnKeyDown(int KeyCode, int Modifier)
{
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetPanel
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Returns the panel of the control.
GUIPanel *GUIButton::GetPanel(void)
{
return this;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetControlRect
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the rectangle of the control.
void GUIButton::GetControlRect(int *X, int *Y, int *Width, int *Height)
{
GUIPanel::GetRect(X, Y, Width, Height);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Move
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control needs to be moved.
void GUIButton::Move(int X, int Y)
{
GUIPanel::SetPositionAbs(X, Y);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: Resize
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Called when the control needs to be resized.
void GUIButton::Resize(int Width, int Height)
{
// Make sure the button isn't too small
Width = GUI_MAX(Width, m_MinWidth);
Height = GUI_MAX(Height, m_MinHeight);
GUIPanel::SetSize(Width, Height);
BuildBitmap();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: StoreProperties
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the control to store the values into properties.
void GUIButton::StoreProperties(void)
{
m_Properties.AddVariable("Text", m_Text);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: SetText
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Sets the text.
void GUIButton::SetText(const string Text)
{
m_Text = Text;
BuildBitmap();
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: GetText
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Gets the text.
string GUIButton::GetText(void)
{
return m_Text;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Method: ApplyProperties
//////////////////////////////////////////////////////////////////////////////////////////
// Description: Applies new properties to the control.
void GUIButton::ApplyProperties(GUIProperties *Props)
{
GUIControl::ApplyProperties(Props);
m_Properties.GetValue("Text", &m_Text);
BuildBitmap();
}