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86 lines (75 loc) · 2.44 KB
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using Unity.Entities;
using Unity.NetCode;
namespace Samples.CustomChunkSerializer
{
[GhostEnabledBit]
[GhostComponent(SendDataForChildEntity = true)]
public struct IntCompo1 : IComponentData, IEnableableComponent
{
[GhostField] public int Value;
}
[GhostEnabledBit]
[GhostComponent(SendDataForChildEntity = true)]
public struct IntCompo2 : IComponentData, IEnableableComponent
{
[GhostField] public int Value;
}
[GhostEnabledBit]
[GhostComponent(SendDataForChildEntity = true)]
public struct IntCompo3 : IComponentData, IEnableableComponent
{
[GhostField] public int Value;
}
[GhostEnabledBit]
[GhostComponent(SendDataForChildEntity = true)]
public struct FloatCompo1 : IComponentData, IEnableableComponent
{
[GhostField(Quantization = 1000)] public float Value;
}
[GhostEnabledBit]
[GhostComponent(SendDataForChildEntity = true)]
public struct FloatCompo2 : IComponentData, IEnableableComponent
{
[GhostField(Quantization = 1000)] public float Value;
}
[GhostEnabledBit]
[GhostComponent(SendDataForChildEntity = true)]
public struct FloatCompo3 : IComponentData, IEnableableComponent
{
[GhostField(Quantization = 1000)] public float Value;
}
[GhostComponent(SendDataForChildEntity = true)]
public struct Buf1 : IBufferElementData
{
[GhostField] public int Value;
}
[GhostComponent(SendDataForChildEntity = true)]
public struct Buf2 : IBufferElementData
{
[GhostField] public float Value;
}
[GhostComponent(SendDataForChildEntity = true)]
public struct Buf3 : IBufferElementData
{
[GhostField] public int Value1;
[GhostField] public int Value2;
[GhostField] public float Value3;
[GhostField] public float Value4;
}
[GhostComponent(SendTypeOptimization = GhostSendType.OnlyInterpolatedClients)]
public struct InterpolatedOnlyComp : IComponentData
{
[GhostField] public int Value1;
[GhostField] public int Value2;
[GhostField] public int Value3;
[GhostField] public int Value4;
}
[GhostComponent(OwnerSendType = SendToOwnerType.SendToNonOwner)]
public struct OwnerOnlyComp : IComponentData
{
[GhostField] public int Value1;
[GhostField] public int Value2;
[GhostField] public int Value3;
[GhostField] public int Value4;
}
}