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193 lines (166 loc) · 6.75 KB
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using System.Collections.Generic;
using System.Linq;
using System.IO;
using System;
namespace Semmle.BuildAnalyser
{
/// <summary>
/// Manages the set of assemblies.
/// Searches for assembly DLLs, indexes them and provides
/// a lookup facility from assembly ID to filename.
/// </summary>
internal class AssemblyCache
{
/// <summary>
/// Locate all reference files and index them.
/// </summary>
/// <param name="dirs">Directories to search.</param>
/// <param name="progress">Callback for progress.</param>
public AssemblyCache(IEnumerable<string> dirs, IProgressMonitor progress)
{
foreach (var dir in dirs)
{
progress.FindingFiles(dir);
AddReferenceDirectory(dir);
}
IndexReferences();
}
/// <summary>
/// Finds all assemblies nested within a directory
/// and adds them to its index.
/// (Indexing is performed at a later stage by IndexReferences()).
/// </summary>
/// <param name="dir">The directory to index.</param>
private void AddReferenceDirectory(string dir)
{
foreach (var dll in new DirectoryInfo(dir).EnumerateFiles("*.dll", SearchOption.AllDirectories))
{
pendingDllsToIndex.Enqueue(dll.FullName);
}
}
/// <summary>
/// Indexes all DLLs we have located.
/// Because this is a potentially time-consuming operation, it is put into a separate stage.
/// </summary>
private void IndexReferences()
{
// Read all of the files
foreach (var filename in pendingDllsToIndex)
{
IndexReference(filename);
}
// Index "assemblyInfo" by version string
// The OrderBy is used to ensure that we by default select the highest version number.
foreach (var info in assemblyInfoByFileName.Values.OrderBy(info => info.Id))
{
foreach (var index in info.IndexStrings)
assemblyInfoById[index] = info;
}
}
private void IndexReference(string filename)
{
try
{
var info = AssemblyInfo.ReadFromFile(filename);
assemblyInfoByFileName[filename] = info;
}
catch (AssemblyLoadException)
{
failedAssemblyInfoFileNames.Add(filename);
}
}
/// <summary>
/// The number of DLLs which are assemblies.
/// </summary>
public int AssemblyCount => assemblyInfoByFileName.Count;
/// <summary>
/// The number of DLLs which weren't assemblies. (E.g. C++).
/// </summary>
public int NonAssemblyCount => failedAssemblyInfoFileNames.Count;
/// <summary>
/// Given an assembly id, determine its full info.
/// </summary>
/// <param name="id">The given assembly id.</param>
/// <returns>The information about the assembly.</returns>
public AssemblyInfo ResolveReference(string id)
{
// Fast path if we've already seen this before.
if (failedAssemblyInfoIds.Contains(id))
throw new AssemblyLoadException();
string assemblyName;
(id, assemblyName) = AssemblyInfo.ComputeSanitizedAssemblyInfo(id);
// Look up the id in our references map.
if (assemblyInfoById.TryGetValue(id, out var result))
{
// The string is in the references map.
return result;
}
// Attempt to load the reference from the GAC.
try
{
var loadedAssembly = System.Reflection.Assembly.ReflectionOnlyLoad(id);
if (loadedAssembly is not null)
{
// The assembly was somewhere we haven't indexed before.
// Add this assembly to our index so that subsequent lookups are faster.
result = AssemblyInfo.MakeFromAssembly(loadedAssembly);
assemblyInfoById[id] = result;
assemblyInfoByFileName[loadedAssembly.Location] = result;
return result;
}
}
catch (FileNotFoundException)
{
// A suitable assembly could not be found
}
catch (FileLoadException)
{
// The assembly cannot be loaded for some reason
// e.g. The name is malformed.
}
catch (PlatformNotSupportedException)
{
// .NET Core does not have a GAC.
}
// Fallback position - locate the assembly by its lower-case name only.
var asmName = assemblyName.ToLowerInvariant();
if (assemblyInfoById.TryGetValue(asmName, out result))
{
assemblyInfoById[asmName] = result; // Speed up the next time the same string is resolved
return result;
}
failedAssemblyInfoIds.Add(id); // Fail early next time
throw new AssemblyLoadException();
}
/// <summary>
/// All the assemblies we have indexed.
/// </summary>
public IEnumerable<AssemblyInfo> AllAssemblies => assemblyInfoByFileName.Select(a => a.Value);
/// <summary>
/// Retrieve the assembly info of a pre-cached assembly.
/// </summary>
/// <param name="filepath">The filename to query.</param>
/// <returns>The assembly info.</returns>
public AssemblyInfo GetAssemblyInfo(string filepath)
{
if (assemblyInfoByFileName.TryGetValue(filepath, out var info))
{
return info;
}
IndexReference(filepath);
if (assemblyInfoByFileName.TryGetValue(filepath, out info))
{
return info;
}
throw new AssemblyLoadException();
}
private readonly Queue<string> pendingDllsToIndex = new Queue<string>();
private readonly Dictionary<string, AssemblyInfo> assemblyInfoByFileName = new Dictionary<string, AssemblyInfo>();
// List of DLLs which are not assemblies.
// We probably don't need to keep this
private readonly List<string> failedAssemblyInfoFileNames = new List<string>();
// Map from assembly id (in various formats) to the full info.
private readonly Dictionary<string, AssemblyInfo> assemblyInfoById = new Dictionary<string, AssemblyInfo>();
private readonly HashSet<string> failedAssemblyInfoIds = new HashSet<string>();
}
}