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RealTime.cs
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65 lines (55 loc) · 1.19 KB
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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Time class has no timeScale-independent time. This class fixes that.
/// </summary>
public class RealTime : MonoBehaviour
{
static RealTime mInst;
float mRealTime = 0f;
float mRealDelta = 0f;
/// <summary>
/// Real time since startup.
/// </summary>
static public float time
{
get
{
#if UNITY_EDITOR
if (!Application.isPlaying) return Time.realtimeSinceStartup;
#endif
if (mInst == null) Spawn();
return mInst.mRealTime;
}
}
/// <summary>
/// Real delta time.
/// </summary>
static public float deltaTime
{
get
{
#if UNITY_EDITOR
if (!Application.isPlaying) return 0f;
#endif
if (mInst == null) Spawn();
return mInst.mRealDelta;
}
}
static void Spawn ()
{
GameObject go = new GameObject("_RealTime");
DontDestroyOnLoad(go);
mInst = go.AddComponent<RealTime>();
mInst.mRealTime = Time.realtimeSinceStartup;
}
void Update ()
{
float rt = Time.realtimeSinceStartup;
mRealDelta = Mathf.Clamp01(rt - mRealTime);
mRealTime = rt;
}
}