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sock.js
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/**
* Module dependencies.
*/
var Emitter = require('events').EventEmitter;
var Configurable = require('configurable');
var debug = require('debug')('axon:sock');
var Message = require('amp-message');
var Parser = require('amp').Stream;
var url = require('url');
var net = require('net')
var fs = require('fs');
/**
* Errors to ignore.
*/
var ignore = [
'ECONNREFUSED',
'ECONNRESET',
'ETIMEDOUT',
'EHOSTUNREACH',
'ENETUNREACH',
'ENETDOWN',
'EPIPE',
'ENOENT'
];
/**
* Expose `Socket`.
*/
module.exports = Socket;
/**
* Initialize a new `Socket`.
*
* A "Socket" encapsulates the ability of being
* the "client" or the "server" depending on
* whether `connect()` or `bind()` was called.
*
* @api private
*/
function Socket() {
var self = this;
this.opts = {};
this.server = null;
this.socks = [];
this.settings = {};
this.set('hwm', Infinity);
this.set('identity', String(process.pid));
this.set('retry timeout', 100);
this.set('retry max timeout', 5000);
}
/**
* Inherit from `Emitter.prototype`.
*/
Socket.prototype.__proto__ = Emitter.prototype;
/**
* Make it configurable `.set()` etc.
*/
Configurable(Socket.prototype);
/**
* Use the given `plugin`.
*
* @param {Function} plugin
* @api private
*/
Socket.prototype.use = function(plugin){
plugin(this);
return this;
};
/**
* Creates a new `Message` and write the `args`.
*
* @param {Array} args
* @return {Buffer}
* @api private
*/
Socket.prototype.pack = function(args){
var msg = new Message(args);
return msg.toBuffer();
};
/**
* Close all open underlying sockets.
*
* @api private
*/
Socket.prototype.closeSockets = function(){
debug('closing %d connections', this.socks.length);
this.socks.forEach(function(sock){
sock.destroy();
});
};
/**
* Close the socket.
*
* Delegates to the server or clients
* based on the socket `type`.
*
* @param {Function} [fn]
* @api public
*/
Socket.prototype.close = function(fn){
debug('closing');
this.closing = true;
this.closeSockets();
if (this.server) this.closeServer(fn);
};
/**
* Close the server.
*
* @param {Function} [fn]
* @api public
*/
Socket.prototype.closeServer = function(fn){
debug('closing server');
this.server.on('close', this.emit.bind(this, 'close'));
this.server.close();
fn && fn();
};
/**
* Return the server address.
*
* @return {Object}
* @api public
*/
Socket.prototype.address = function(){
if (!this.server) return;
var addr = this.server.address();
addr.string = 'tcp://' + addr.address + ':' + addr.port;
return addr;
};
/**
* Remove `sock`.
*
* @param {Socket} sock
* @api private
*/
Socket.prototype.removeSocket = function(sock){
var i = this.socks.indexOf(sock);
if (!~i) return;
debug('remove socket %d', i);
this.socks.splice(i, 1);
};
/**
* Add `sock`.
*
* @param {Socket} sock
* @api private
*/
Socket.prototype.addSocket = function(sock){
var parser = new Parser;
var i = this.socks.push(sock) - 1;
debug('add socket %d', i);
sock.pipe(parser);
parser.on('data', this.onmessage(sock));
};
/**
* Handle `sock` errors.
*
* Emits:
*
* - `error` (err) when the error is not ignored
* - `ignored error` (err) when the error is ignored
* - `socket error` (err) regardless of ignoring
*
* @param {Socket} sock
* @api private
*/
Socket.prototype.handleErrors = function(sock){
var self = this;
sock.on('error', function(err){
debug('error %s', err.code || err.message);
self.emit('socket error', err);
self.removeSocket(sock);
if (!~ignore.indexOf(err.code)) return self.emit('error', err);
debug('ignored %s', err.code);
self.emit('ignored error', err);
});
};
/**
* Handles framed messages emitted from the parser, by
* default it will go ahead and emit the "message" events on
* the socket. However, if the "higher level" socket needs
* to hook into the messages before they are emitted, it
* should override this method and take care of everything
* it self, including emitted the "message" event.
*
* @param {net.Socket} sock
* @return {Function} closure(msg, mulitpart)
* @api private
*/
Socket.prototype.onmessage = function(sock){
var self = this;
return function(buf){
var msg = new Message(buf);
self.emit.apply(self, ['message'].concat(msg.args));
};
};
/**
* Connect to `port` at `host` and invoke `fn()`.
*
* Defaults `host` to localhost.
*
* TODO: needs big cleanup
*
* @param {Number|String} port
* @param {String} host
* @param {Function} fn
* @return {Socket}
* @api public
*/
Socket.prototype.connect = function(port, host, fn){
var self = this;
if ('server' == this.type) throw new Error('cannot connect() after bind()');
if ('function' == typeof host) fn = host, host = undefined;
if ('string' == typeof port) {
port = url.parse(port);
if (port.protocol == "unix:") {
host = fn;
fn = undefined;
port = port.pathname;
} else {
host = port.hostname || '0.0.0.0';
port = parseInt(port.port, 10);
}
} else {
host = host || '0.0.0.0';
}
var max = self.get('retry max timeout');
var sock = new net.Socket;
sock.setNoDelay();
this.type = 'client';
port = port;
this.handleErrors(sock);
sock.on('close', function(){
self.connected = false;
self.removeSocket(sock);
if (self.closing) return self.emit('close');
var retry = self.retry || self.get('retry timeout');
setTimeout(function(){
debug('attempting reconnect');
self.emit('reconnect attempt');
sock.destroy();
self.connect(port, host);
self.retry = Math.round(Math.min(max, retry * 1.5));
}, retry);
});
sock.on('connect', function(){
debug('connect');
self.connected = true;
self.addSocket(sock);
self.retry = self.get('retry timeout');
self.emit('connect');
fn && fn();
});
debug('connect attempt %s:%s', host, port);
sock.connect(port, host);
return this;
};
/**
* Handle connection.
*
* @param {Socket} sock
* @api private
*/
Socket.prototype.onconnect = function(sock){
var self = this;
var addr = sock.remoteAddress + ':' + sock.remotePort;
debug('accept %s', addr);
this.addSocket(sock);
this.handleErrors(sock);
this.emit('connect', sock);
sock.on('close', function(){
debug('disconnect %s', addr);
self.emit('disconnect', sock);
self.removeSocket(sock);
});
};
/**
* Bind to `port` at `host` and invoke `fn()`.
*
* Defaults `host` to INADDR_ANY.
*
* Emits:
*
* - `connection` when a client connects
* - `disconnect` when a client disconnects
* - `bind` when bound and listening
*
* @param {Number|String} port
* @param {Function} fn
* @return {Socket}
* @api public
*/
Socket.prototype.bind = function(port, host, fn){
var self = this;
if ('client' == this.type) throw new Error('cannot bind() after connect()');
if ('function' == typeof host) fn = host, host = undefined;
var unixSocket = false;
if ('string' == typeof port) {
port = url.parse(port);
if ('unix:' == port.protocol) {
host = fn;
fn = undefined;
port = port.pathname;
unixSocket = true;
} else {
host = port.hostname || '0.0.0.0';
port = parseInt(port.port, 10);
}
} else {
host = host || '0.0.0.0';
}
this.type = 'server';
this.server = net.createServer(this.onconnect.bind(this));
debug('bind %s:%s', host, port);
this.server.on('listening', this.emit.bind(this, 'bind'));
if (unixSocket) {
// TODO: move out
this.server.on('error', function(e) {
if (e.code == 'EADDRINUSE') {
// Unix file socket and error EADDRINUSE is the case if
// the file socket exists. We check if other processes
// listen on file socket, otherwise it is a stale socket
// that we could reopen
// We try to connect to socket via plain network socket
var clientSocket = new net.Socket();
clientSocket.on('error', function(e2) {
if (e2.code == 'ECONNREFUSED') {
// No other server listening, so we can delete stale
// socket file and reopen server socket
fs.unlink(port);
self.server.listen(port, host, fn);
}
});
clientSocket.connect({path: port}, function() {
// Connection is possible, so other server is listening
// on this file socket
throw e;
});
}
});
}
this.server.listen(port, host, fn);
return this;
};