using System;
using System.Diagnostics;
using Unity.Entities;
namespace Unity.NetCode.Samples.PlayerList
{
///
/// Stores a sorted list of player join & disconnect events (I.e. Notifications).
/// Events last for .
///
public struct PlayerListNotificationBuffer : IBufferElementData
{
public PlayerListEntry.ChangedRpc Event;
/// Via
public float DurationLeft;
}
}