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Copy pathToggleSubsceneLoading.cs
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40 lines (35 loc) · 1.09 KB
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using Unity.Entities;
using Unity.Scenes;
using UnityEngine;
public class ToggleSubsceneLoading : MonoBehaviour
{
public int FramesBetweenStreamingOperations = 10;
public int FramesUntilToggleLoad;
public void OnValidate()
{
if (FramesBetweenStreamingOperations < 1)
FramesBetweenStreamingOperations = 1;
}
void Update()
{
var subscene = GetComponent<SubScene>();
if (subscene == null)
return;
if (++FramesUntilToggleLoad >= FramesBetweenStreamingOperations)
{
FramesUntilToggleLoad = 0;
var entityManager = World.Active.EntityManager;
foreach (var sceneEntity in subscene._SceneEntities)
{
if (!entityManager.HasComponent<RequestSceneLoaded>(sceneEntity))
{
entityManager.AddComponentData(sceneEntity, new RequestSceneLoaded());
}
else
{
entityManager.RemoveComponent<RequestSceneLoaded>(sceneEntity);
}
}
}
}
}