// OnPostprocessBuild() gets called after build has completed // usage: copy to Editor/ folder in your project using UnityEditor; using UnityEditor.Build; using System.Diagnostics; using Debug = UnityEngine.Debug; namespace UnityLibrary { public class PostProcessBuild : IPostprocessBuild { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildTarget target, string path) { Debug.Log("OnPostprocessBuild for target " + target + " at path " + path); // Run some process after successful build Process proc = new Process(); proc.StartInfo.FileName = "C:/WINDOWS/system32/notepad.exe"; proc.Start(); } } }